Section1_Prog1

In this program, the objective was to create a list of birds that initially had five birds. Each bird in the list had its own set of properties such as color, name, location, etc. You could add birds to this list and input each of their properties. To do this, I had to make a bird object which contained a set of properties. Then, I made a birdList object, which contained a list of 1000 bird pointers, each with its properties. This object had an addBird and a getBird function. The add bird would later be called by another object which allowed the user to add multiple birds to the list. The getBird would be called by an output object which allowed the user to look at specific birds in the list.


Section1_Prog2

This program uses the same concepts as the one above, but it uses cars instead of birds. The program is a car lot that has five default cars in it, but then the user can add new cars and their properties which include: company, name, year, and color. This program is basically to demonstrate that I knew the concepts involved with this sort of program.


Here is an example of a checkbox, click on which movie you like the best, or click on both:

Here is an example of a radio button, click on the answer, do you like seafood:



This table holds food categories, and one food from each categorie...

Sea food Mexican food Italian food
Shrimp Enchilada Pizza

Here are links to the videos that told me how to do the table, checkbox, and radio button...

Checkboxes and Radioboxes
Tables, rowspan, and colspan

Paul's Soldering class
Paul's 11th Grade computer class